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- /*
- Amiga port by Oliver Gantert
-
- 28.04.2000 - fixed some compiler warnings
- */
- /*
-
- ORBIT, a freeware space combat simulator
- Copyright (C) 1999 Steve Belczyk <steve1@genesis.nred.ma.us>
-
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
-
- #include "orbit.h"
-
- /*
- * Stuff for weapons
- */
-
- void InitWeapons()
- /*
- * Set them up
- */
- {
- int i;
-
- strcpy (weapon[0].name, "Laser");
- weapon[0].speed = 4000.0 / KM_TO_UNITS1;
- weapon[0].yield = 20.0;
- weapon[0].idle = 0.2;
- weapon[0].expire = 1.0;
- weapon[0].renderer = 1;
- weapon[0].color[0] = 1.0;
- weapon[0].color[1] = 1.0;
- weapon[0].color[2] = 0.0;
-
- strcpy (weapon[1].name, "PhotonRay");
- weapon[1].speed = 5000.0 / KM_TO_UNITS1;
- weapon[1].yield = 30.0;
- weapon[1].idle = 0.3;
- weapon[1].expire = 0.75;
- weapon[1].renderer = 2;
- weapon[1].color[0] = 0.0;
- weapon[1].color[1] = 0.0;
- weapon[1].color[2] = 1.0;
-
- strcpy (weapon[2].name, "IonGun");
- weapon[2].speed = 4000.0 / KM_TO_UNITS1;
- weapon[2].yield = 30.0;
- weapon[2].idle = 0.5;
- weapon[2].expire = 1.5;
- weapon[2].renderer = 3;
- weapon[2].color[0] = 0.0;
- weapon[2].color[1] = 1.0;
- weapon[2].color[2] = 0.0;
-
- strcpy (weapon[3].name, "Disruptor");
- weapon[3].speed = 3000.0 / KM_TO_UNITS1;
- weapon[3].yield = 60.0;
- weapon[3].idle = 1.0;
- weapon[3].expire = 1.5;
- weapon[3].renderer = 4;
- weapon[3].color[0] = 1.0;
- weapon[3].color[1] = 1.0;
- weapon[3].color[2] = 0.0;
-
- /* Spare weapons for enemies */
- for (i=NPLAYER_WEAPONS; i<NWEAPONS; i++)
- {
- strcpy (weapon[i].name, "Spare");
- weapon[i].speed = 6000.0 / KM_TO_UNITS1;
- weapon[i].yield = 15.0;
- weapon[i].idle = 2.0;
- weapon[i].expire = 1.0;
- weapon[i].renderer = 0;
- weapon[i].color[0] = 1.0;
- weapon[i].color[1] = 0.0;
- weapon[i].color[2] = 0.0;
- }
-
- /* Compute weapon ranges */
- WeaponRanges();
- }
-
- void WeaponRanges()
- /*
- * Compute weapon range for all weapons
- */
- {
- int w;
-
- for (w=0; w<NWEAPONS; w++)
- {
- weapon[w].range2 = weapon[w].speed * weapon[w].expire;
- weapon[w].range2 = weapon[w].range2 * weapon[w].range2;
- }
- }
-